Moin there! 👋 I’m an award-winning game programmer & Unity generalist with 5+ years of experience creating games, apps, tools and experiences! I’m a jack-of-all-trades who knows enough about most disciplines in gamedev to really glue a team together!
I geek out over procedural generation, graphics, and getting into the nitty-gritty of system programming. I’ve shipped projects on most current platforms, from smartphones to consoles.
Catch me off-duty, and I’ll most likely be in the middle of organizing a gamejam, gamedev community event or exhibition! I love sharing my passion for games and as a queer game dev I know how important our community really is.
Scroll down for a peek at everything from solo projects to collaborations with game jam teams and bigger crews. And hey, if you like what you see, let’s chat about working together ✨
Unity Engine
Unreal Engine
C#
C++
Python
Ruby
HTML/CSS
JetBrains Rider
Visual Studio/VS Code
Blender
Git
Fork
Sourcetree
TortoiseGit
Affinity Suite
Adobe Suite
Jenkins
Firebase
Jira
Confluence
Taiga
OpenProject
Notion
Shutter Stroll
Jannik Boysen
Born from my desire to play around in procedurally generated worlds, Shutter Stroll let’s you explore millions of generated islands with your trusty camera in hand. Take some time off to take a stroll and snap some photos!
My Work
Game Concept, Programming, Audio, 3D Art, 2D Art, UI Design
Cat Rescue Story
Tivola Games
Best Mobile Game (Deutscher Computerspielpreis 2024)
After shipping the game as a team, I took over as the sole developer providing live support of the game. In that phase, I regularily shipped major and minor updates, mostly expanding the game and improving gentle monetisation. I improved our live support drastically by implementing the Firebase SDK and taught coworkers its usage. During my time programming on the game I have repeatedly helped out with game & UI design due to my experience in both, pushing to make Cat Rescue Story the best game it could be. I additionally provided support for the console port team for the game.
My Work
Game Programming, Tool Programming, UI Programming, Game Design, UI Design
Wildshade
Tivola Games
I was brought onto Wildshade as a contractor, where I was responsible for implementing the whole metagame user interface. This included the main menus of the game, customization, shops and the like. It was incredibly fun work especially due to the close collaboration with our UI designer, which I was always able to bounce ideas back and forth with.
My Work
UI Programming, close two-way communication with UI Designers
FallbeiSpiel: Thomas
Off The Beaten Track
FallbeiSpiel: Thomas is a game for a specific audience of child service students in university. In collaboration with a university, I worked on transforming a real child support services case from a collection of spoken & written accounts into an interactive experience teaching player’s important course material and how to engage with a child needing support. I was responsible for programming gameplay and an extensive system for storing and accessing real case files from in-game, implementing a multimedia suite in the process.
My Work
Gameplay & Tool Programming, UI Design, Game Design
musiculum SPIEL
Off The Beaten Track
Made in cooperation with the interactive muscial museum musiculum in northern Germany, I developed a game teaching kids & teenagers to be curious about music. In multiple minigames, you assemble instruments, match sounds and learn about scales. Programming audio-specific game mechanics was a great learning experience.
My Work
Gameplay & Tool Programming, UI Design, Game Design
TRUSTease
Off The Beaten Track
A cross-platform coaching tool developed for coaches using the TRUSTease card game. It is a digital translation of a physical concept, and a good experience in cross-platform networking. Coaches start sessions on their PC, and clients join into sessions using either their PC or smartphone. Working on a project designed to foster trust in a team allowed me to take home great lessons.
My Work
UI Programming, UI Design
friedland in_motion & in_sight
Off The Beaten Track
I shipped two products in collaboration with Museum Friedland: One is an interactive web map to explore the open air exhibition from the comfort of your web browser. The other is a digital tour guide, for use on-site as part of the museums exhibition. Players engage with the exhibition not only through detailed descriptions of tour stops, but are encouraged to stray off the beaten path to collect digital goodies & solve optional quizzes.
My Work
Web App Development, UI Programming, Systems Programming
The Cost Of Recovery
Off The Beaten Track
This narrative adventure game was my foray into commercial game development with a team. On The Cost Of Recovery, I was able to build tools to aid content creation for marketing, implement a custom graphics pipeline to put our art directors’s specifications into game, and generally took over many gameplay programming related tasks.
My Work
Game Programming, Graphics Programming, Polishing Tools for Release as Paid Assets
Other Projects
In my spare time I’m always working on multiple projects! If you’re looking for my most creative side, take a look at my other projects hosted on itch.io!
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