Moin there! 👋 I’m an award-winning game programmer & Unity generalist with 5+ years of experience creating games, apps, tools and experiences! I’m a jack-of-all-trades who knows enough about most disciplines in gamedev to really glue a team together!

I geek out over procedural generation, graphics, and getting into the nitty-gritty of system programming. I’ve shipped projects on most current platforms, from smartphones to consoles.

Catch me off-duty, and I’ll most likely be in the middle of organizing a gamejam, gamedev community event or exhibition! I love sharing my passion for games and as a queer game dev I know how important our community really is.

Scroll down for a peek at everything from solo projects to collaborations with game jam teams and bigger crews. And hey, if you like what you see, let’s chat about working together ✨

Unity Engine

Unreal Engine

C#

C++

Python

Ruby

HTML/CSS

JetBrains Rider

Visual Studio/VS Code

Blender

Git

Fork

Sourcetree

TortoiseGit

Affinity Suite

Adobe Suite

Jenkins

Firebase

Jira

Confluence

Taiga

OpenProject

Notion

Off The Beaten Track

FallbeiSpiel: Thomas is a game for a specific audience of child service students in university. In collaboration with a university, I worked on transforming a real child support services case from a collection of spoken & written accounts into an interactive experience teaching player’s important course material and how to engage with a child needing support. I was responsible for programming gameplay and an extensive system for storing and accessing real case files from in-game, implementing a multimedia suite in the process.

My Work
Gameplay & Tool Programming, UI Design, Game Design

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